FlatOut Ultimate Carnage

PC gaming, Videogames | Posted by Zhooibaal
Oct 28 2008

With FlatOut Ultimate Carnage the FlatOut franchise returns to the PC. But it does so in a manner that if any of the following FlatOut games on the PC are as good as this one that noone will probably buy any of them.

I didn’t make any screenshots of it, but if you want some I suggest checking out various game sites like gamespot.com or mobygames.com 

It’s bad
So is FlatOut Ultimate Carnage bad? I say yes and there are three main reasons for it being bad:
1. Performance
2. 100% equal to XBox 360 version
3. Cheat AI

Performance
Let’s begin with the worst thing, the performance. This game does have slightly improved graphics over FlatOut 2, but these minor enhancements are not even the main cause of the game’s horrible performance. I used to run Flatout 2 on my PC Slashdev before the motherboard had been replaced with a newer one when the old one died and before I upgraded it with a new graphicscard and before I doubled the RAM. It still has the same Athlon 64 3200+ CPU, but instead of the GeForce 6600GT AGP it now has a GeForce 7600GS PCI-E with 512MB and now it has 2GB of RAM instead of just 1. FlatOut 2 always ran perfectly at 1280×1024 with 4x anti aliassing, 16x anisotropic filtering and all in game details set to the highest possible setting and it looked great. If I’d play it now I’d still say that it looks great. But now there is FlatOut Ultimate Carnage. From the screenshots it seems that it looks about the same as FlatOut 2, which it does, with a few minor enhancements. The cars look slightly shinier and there is a nice looking Need For Speed Underground like motion blurring which really adds to the sensation of speed in the game, weren’t it for the slow frame rate. In fact, the frame rate is so bad that the game is hardly playable. This was ofcourse at 1280×1024 (monitor doesn’t take any more) and 16x anisotropic filtering. I was kind of surprised by the fact that there is no anti aliassing available here. So then I started tuning down the graphics a bit. I set the details to medium and tried again. But I noticed no difference at all. So I set it all to low. Still no difference. Then I turned down the resolution to 1024×768, still running on low details, but still no difference in performance. Still the same low frame rate, but now looking a lot worse than before. SO I tried setting the resolution to 800×600, but still no difference and now it was starting to get on my nerves. So I decided to set the resolution to the lowest possible setting (640×480) and now finally there was somewhat of a difference, but still the game suffers from a highly unstable frame rate and hickups are more common than smooth gameplay. I assure you that on this setting the game looks nowhere near as good as FlatOut 2 on the same system.

Ported
The second bad thing is that this version is literally the same as the XBox 360 version. Well, you might say that that is normal with a port and I say yes to that, but is it also normal to have the tutorials and menu’s completely unchanged? I mean, it says Press Start, but I don’t even have a Start button on my keyboard. It also says X to continue, Y to cancel… Well, I can push as many and as hard as I can on X or Y but nothing happens. Yeah, Press Y for a tutorials or press X to start. Neither key on my keyboard does anything there. You might expect from PC gamers that they know which keys to press at certain times, but even then, this is unacceptable and just plain awfull. As for the rest of the game, it’s ok that it’s the same, I mean, it’s a port after all.

Horrible AI
And lastly, the horrible cheating AI. The AI in FlatOut 2 wasn’t completely fair with it’s catch-up system, just as seen in many other race games. The one with the worst catch-up AI was the first Need For Speed Underground game. In which nearly every car would exceed it’s maximum speed just to stay close to the player. The same thing happens in both both FlatOut 2 and FlatOut Ultimate Carnage, but in FlatOut 2 it’s just not as obvious as in FlatOut Ultimate Carnage. No matter what you do, you are always being overtaken. You take a corner with the fastest car on the field with maximum speed and minimum speed los and the slowest car on the field just comes by and takes you over. It’s ok that I am being overtaken by an opponent, but not like this, it makes no sense and just feels plain unfair.

Some good things
However, there are also some slightly good things to mention about FlatOut Ultimate Carnage. There are some new cars, new tracks and new race modes. The cars really aren’t new, but they are remakes of the cars from FlatOut 1. On a console that didn’t have either FlatOut 1 or 2 on it, this is ok, but really, as a new game on a system which allready has both, this does seem a bit uninspired to say the least, but still, it has some more cars, which is good. New tracks are really new as far as I know. Which is also good, more tracks equals more fun. And there are some new race modes. One of them is Beat the Bomb, which is actually nothing more than a time trial with a time limit. When the limit is exceeded, the car explodes and the game ends. Then there is the Demolition Deathmatch. Pretty much the same as Demolition Derby races in FlatOut 2, but then with multiple lives and powerups. Not much of an addition in my opinion, but still it’s good fun. And lastly there are the time trials. These are rather dull though as you can drive only one lap and then the game ends. In most games it’s the way I like it, just drive a few laps as fast as you can, maybe add a ghost car so you can see how you are driving compared to the record. It is cool however that there are more cars on the track in this game then there were in FlatOut 2, which should provide for more intense racing and crashing action, if the game would run a little better.

Carnage Mode
And then there is the Carnage Mode. This is some kind of challenge mode in which you must win challenges to unlock more challenges untill you have beaten them all. I think this can be really fun, as it can really test your skills, but due to the horrible performance, most are impossible to beat, but I think that on the XBox 360 these challenges can be very cool.

The Sound track
FlatOut 2 had a really nice, rocking soundtrack. Ofcourse this is not everybody’s cup of tea, but it’s impossible to say that FlatOut Ultimate Carnage has a soundtrack that even comes close to being good. Most songs are dull and uninspired and don’t fit the game at all.
The sound effects on the other hand are good, but overall the sound effects just sound the same as FlatOut 2. If only the musical soundtrack was even somewhere near as good as the soundtrack of FlatOut 2.

The bottom line
If you have FlatOut 2, then there is absolutely no reason to buy the PC version of FlatOut Ultimate Carnage. If you don’t have FlatOut 2, then there is also no reason to buy the PC version of FlatOut Ultimate Carnage. If you have FlatOut 2 and you are really desperate for more, then this is a good time to consider buying an XBox 360 and get the XBox 360 version of FlatOut Ultimate Carnage with it, or just get the XBox 360 version if you allready have an XBox 360. If you don’t have FlatOut 2, then get that one instead or consider getting an XBox 360 with the XBox 360 version of FlatOut Ultimate Carnage or just the game if you allready have an XBox 360.

Basicly, all I just said is this; avoid the PC version of FlatOut Ultimate Carnage at all costs. I´m not even going to give this one a score.

Deus Ex

PC gaming, Videogames | Posted by Zhooibaal
Sep 29 2008

It is now that I really want to say something about one of the greatest games of all time. You see, I have finished it again yesterday (all 3 endings) and again I have seen things that I had never seen before. I’ve finished it so many times allready that I lost count at 20 or something and for those who do not know what Deus Ex is, here is a link and another one.

I would think that the things I’ve seen on this run are probably all documented on the internet somewhere, but I still find it amazing that after all these years (it was released in 2000) and all the times that I’ve run through this game I still notice things that I hadn’t seen before. First thing I noticed was that you can actually fight two bosses twice. I allready knew about Anna Nevarre. You can just run away and get captured by Gunther Hermann when you get out of the subway station in Battery Park or you can fight her, but not kill her. At a certain point she will just start running around, like all damaged enemies do and then you can let her live and continue to get captured. Later on, when you get back to Unatco HQ you will face her again. I found that out on the first run I ever did, so that wasn’t new. But it is also possible to run into Walton Simons for a fight twice. First time is when you have retrieved the schematic for the UC from the ocean la. Pretty much the same happens as with Nevarre, he will start running around like an idiot when you hit him good a few times and then you just leave him. The result is that you will run into him again when you get to Area 51. I did a quick search for this, but I didn’t find any articles that confirmed this, but I’m still pretty sure that I’m not the first to do this, but if you didn’t know it, now you can check it out for yourself.

And the last thing was really stupid actually. At the missile silo where you get to reconfigure the missile launch to hit Area 51 instead of X51, you can find a datacube sitting on a table in the guard shack with names on it of killed scientists and 1 captured scientist. Then later inside the launch facility there is a little bathroom where the scientist is locked in and gives you some useless information.

Just too bad I didn’t take any screenshots of these things… Should have FRAPS running for cases like this… Maybe I’ll do that some other time, but for now it’s going to be Deus Ex: Invisible War once more, so that I finish that one again before Deus Ex 3 is released. I’m pretty sure that I’m going to buy that one as soon as it’s released and I’ll most likely write a very extensive post about it whenever I have played it to tell you all how awsome it is.

EvE Online

PC gaming, Videogames | Posted by Zhooibaal
Aug 18 2008

Hey everyone, I just felt like posting today really. It’s odd, I don’t have anything new to show off to any of you, but that doesn’t matter. I would like to talk about EvE Online today and since I’m ill I don’t have anything usefull to do anyway.

So, for anyone who knows what MMO games are, but don’t know EvE, click here. That is a link to the EvE Online homepage.

You may think something like this: “Well, EvE online is just another MMO game”, but I think differently about that. I’m not going to say that EvE is the only decent MMO game out there, but it surely unique when compared to most others. Unlike most MMO games, which have a more or less medieval-ish setting, EvE is a futuristic sci-fi space set game. Most games use a level based character system. For example in World of Warcraft (WoW) you create a character and grind it up to max level (70 at this point I think) and then it’s all over. It’s more or less a single player experience which has a very clear goal and once that goal has been reached it’s over. You can continue playing in the world ofcourse, but you can’t build up your character anymore, or you must eliminate certain skills to make room for others and more or less start over. Or you can create a new character and do the whole thing just once more. I picked WoW as an example here, because it’s one of the most well known MMO games out there. I figure that games like Guildwars and City of Heroes/City of Vilains aren’t very different from that same concept, but EvE Online is different.

Like in any MMO game you create a character when you start playing EvE. You choose your race (there are four) and then you choose your bloodline, background, ancestry and all that stuff and you answer a series of questions. This will result in a list of skills you will start off with. But unlike other MMO games you don’t level up your character. In other MMO games you will get experience points (XP) by running errands for non playable characters (NPCs) and killing NPC enemies and things like that. In EvE you can’t gain XP by the so called grinding I just mentioned. Instead of grinding there is a learning system. You have five attributes: charisma, intelligence, perception, memory and willpower. There attributes determine how quick the learning will progress. You buy a skillbook on the ingame market en start training a skill. Depending on your attributes this will take a certain amount of time. The first level will usually take only up to an hour to complete, but the final level (level 5) can take several days, or even weeks to complete. This may seem long at first, but it’s something you get accustomed to very quickly and it will put you up against important decisions like: “Am I going to wait 3 weeks to get 5% extra damage on my guns, or is it not worth the wait and should I continue with another skill?”. Even though 5% may seem just a tiny little bit, the percentatges of upgrades and skill level percentages will often result in this little 5% making a big difference.

While playing you won’t really get to see your character though, but you can customize it’s portrait which will be visible to anyone and will be something of a trademark for you character. You will create this portrait just before you will enter the game for real the first time. This can be done only once, so you must be really sure that it is just as you want it to be, because the possibilities of deforming, morphing the face are nearly endless and you can add accesories like sunglasses and doodles like face tatoos and weird haircuts which makes it even fun to play around with that for a while. Here are some examples of character portraits. I’ve sized them down a little though, because the captures you can make in game are pretty large.



The first one (top left) is my character, which is a Minmatar Brutor male, the second one is a Minmatar Vherokior female, the third one is also a Minmatar Brutor male, then an Amarr Amarr female, then a Minmatar Sebiestor male and lastly a Gallente Intaki male. Now since I have started talking about the names of races and bloodlines I might as well tell you which ones there are. The races are Caldari, Amarr, Gallente and Minmatar. I’m not going to tell everything about the bloodlines and such here, because you can read the basic information about this here.

As you can see the variety in possible portraits is huge, even the two Brutors look distinctively different even though the base of both was exactly the same. In most of the footage that I have seen from other MMO games like WoW most characters look basicly the same anyway, so not being able to customize the rest of the characters looks which you don’t get to see anyway doesn’t matter in any way. At least, not to me. Something that would be nice though would be the ability to customize your ship’s look. So a bunch of 50 Rifter class frigates will all look exactly the same. But this lack of customizability is greatly compensated by the sheer number of ships available for you to use. Beginning at the frigate class which are small and fragile ships mostly used by beginning players in the protected empire space, but also used by experienced players as cheap expendable ships to use to tackle bigger enemy ships so they can be taken out by the larger craft in the fleet. All the way up to the Titans which are the largest of the largest ships in the game. In between are ship classes like destroyers, cruisers, battlecruisers, battleships, dreadnaughts, carriers, motherships which are all more or less suitable for combat. Besides that there are also ships that are not suitable for combat, but are industry based: industrial, mining barge, capital industrial. And then there are tech 2 variants of many of the ships, like assault ships which are stronger versions of frigates, heavy assault ships which are superior versions of cruisers, command ships which are specialized versions of battlecruisers to boost a fleet’s abilities and so on… The protected empire space I mentioned earlier is more or less the controlled environment of the game. The is police here in the form of Concord ships which are ships that are not available as playable ships. The come as frigates, cruisers and battleships and customs, which are ships that are available as playable ships. In this space you can mostly fly around safely without the risk of being attacked by another player, but the possibilities to develop your experience are somewhat limited. On the edge of the empire space there are the low security systems. These do still belong to the empire, but there is little to no Concord or customs here to protect you so it’s a potentially dangerous area. But it also enhances your possibilities. For instance capital ships (dreadnaughts, carriers, titans and capital industrial ships) can’t enter empire, because they can’t use stargates and need to use so called cyno fields which can’t be raised in empire to lock their jumpdrives on to jump into another system. And then there is also the 0.0 space, which doesn’t have any form of control by customs or Concord at all and is mostly dominated by alliances made up of actual players who really control the space there and enforce their own laws and rules. Of course this space offers the best opportunities in the game as it is here where you’ll find the most valuable ore as a miner or the best NPC enemies to fight as a so called ratter. Also if you’re looking for intense fleet warfare this is the space you’ll want to be as it is here where the big fights are taking place to conquer or protect a piece of space against the enemy, which is not NPC controlled in this case. Ofcourse you can join an existing corporation (corp), which is more or less the same as a guild in WoW for example, or you can create your own and start building it up and then you can either create or join an existing alliance to protect your assets or to create a bigger operation for yourself as well as your members.

And then there is the market, this is really something completely different as seen in other games as it is almost completely player controlled instead of NPC seeded. You can build ships and other items and offer them for sale on the market. The prices fluctuate just as they do in the real world and good ore prices for example can make you very rich if you play your cards right. The entire economical system is watched by guy with a ph.d in economics and he even releases regular reports on the game’s economy and the developer only interferes if things are getting really out of hand. But that is really something that you’ll have to see for yourself.

Anyway, I think I’ve typed enough for now. I haven’t told you but a fraction of what you can do and see in this game and talking about it like this can fill an entire book I think, but you’ll just have to see it for yourself. And why not try a mere 14 day free trial. Not that you’ll see that much as even some features are locked during the trial period to protect the game’s balance and all that kind of jazz, but it can give you a very good impression of the game’s possibilities and the great community behind it. As a last thing, here are some screenshots I’ve taken over the past few days. No combat is displayed in it, as I’m not a combat player, but you can see how great this game looks while the interface is hidden. Please note these shots are fairly large (1680×1050).

Now, after seeing those images you’ll surely want to play, so click here and set up your free 14 day trial :)

And if you’re looking for me ingame, my character’s name is Zhooibaal :)

The New Stuff Chronicles #9: Tamiya Sand-Viper

RC, The new stuff chronicles | Posted by Zhooibaal
Jul 23 2008

Hey there and welcome to a new episode of the New Stuff Chronicles on www.pingwing.eu. This time I bring you a new radio control (RC) car. It’s a Tamiya XB Sand-Viper. In my previous post (of over a month ago, I should really start posting more often) I told you about my trcv2 and I didn’t have any pics of it yet, but now I have, but first I will present to you my Sand-Viper.

Sand-Viper

I took the first picture of the Sand-Viper right after I had taken it out of the box (yes, it’s the pre-built version), put in the battery and put on the antenna tube and put it onto my bed. The second picture is the Sand-Viper with the battery taken out and the body taken off to show how it looks on the inside, allthough there isn’t much to see. This picture was taken after I had taken it for a test drive of which I have no pics, but my friend Michiel (NecroDOME) did record a little movie with his cell phone which I hope he will give to me, so I can show that here.

I must say that this off-road buggy was a very good buy. It’s not rediculously expensive with it’s €169,99 considering that it’s fully assembled and comes bundled with a transmitter and it’s really fun to drive around. It is most certainly more suitable for driving around in public area’s than the trcv2, because it has far better suspension and grip. It’s just that it’s not as fast as the trcv2 which can get to about 35km/h where the Sand-Viper has a top speed of about 30km/h. While that is not a big difference, it is certainly a difference that you will notice when driving it.

The box that contained the box of the Sand-Viper also held another little cheapo thingy in the form of a foam catapult free flight airplane. Me and Michiel bought one each for laughs and it looks like this:

Plane

And last but not least, here’s a picture of the trcv2 that I have taken myself. You can’t really see the crack in the bumper, but you can see that it’s missing it’s side mirror. It’s actually missing it’s other side mirror as well and it’s pretty dirty.

trcv2

The New Stuff Chronicles #8

Other, PC, The new stuff chronicles | Posted by Zhooibaal
Jun 21 2008

This post might as well be called the new and old and damaged stuff chronicles instead of the new stuff chronicles. Anyway, there are two items I’d like to tell you about. The first one is a radio controlled car and the other one is a trackball. Let’s start off with the radio controlled car.

BMRacer

The model in the picture above is the one I have, it’s the BMW model. I don’t have any pics I’ve taken myself of this car, but this picture gives you a good impression of what it looks like. My car doesn’t look this smooth and clean anymore though. That’s why I stated that this episode of the new stuff chronicles might also be called the old and damaged stuff chronicles… I’s missing one of it’s side mirrors, the rear spoiler is badly damaged, one wheel looks a bit messed up and it has a huge crack in the front bumper near the left front fender. It got damaged like that when I was driving it around a bit recklessly, but it doesn’t matter, it was great fun to drive it like that and it’s all just visual damage. One other thing that got damaged another day was the left front suspension. This car is all plastic and when it ran into a concrete block the left front wheel was hanging loosly in it’s suspension. One of the plastic pins holding it in place had broken off and I replaced it with a metal screw and it’s all like new.

Anyway, for some info and specs take a look at the site by clicking here.

There are also two other models available. A Mercedes model and a Porsche model. I actually like the Porsche model better than the BMW model, but that one wasn’t available and I didn’t like the Mercedes model at all. I linked to the proper product pages through the images below.

PORacerMERacer

And then there was a trackball.

Trackball

It’s a Logitech Cordless Trackman Optical. I don’t know how they can call something cordless when it has a huge receiver with it which you connect to your computer with an equally huge cord, but it doesn’t matter, this thing is great. It takes a while to get used to it, but now I can play Command and Conquer with it just like I was playing it with a regular mouse. This trackball is very comfortable, responsive and it feels durable. I bought it to be able to switch pointing device every now and then to prevent me from getting RSI. If you’re looking for a great trackball, get this one.

It’s fun to talk at the I-M-V-U!!!

Other, PC | Posted by Zhooibaal
Jun 07 2008

Sing it along with me to the Vilage People rythm! “It’s fun to talk at the I-M-V-U! It’s fun to talk at the I-M-V-U!”

As you can see I have added a banner to the website of IMVU, which is somewhat a mix between instant messaging like MSN, AIM and Yahoo and sites like MySpace combined with pretty decent 3D graphics. Nothing high end, but for some reason it’s pretty heavy on your system, but that doesn’t make it less fun.

IMVU logo

On IMVU there are several things you can do: create your own 3D avatar, get stuff for you avatar like accessories (jewelry, gloves, hats and other stuff), get pets for your avatar ranging from little baby dragons to penguins and even bodyguards. You can also decorate your own rooms and design your own stuff if you have the expertise to do so and then you can sell the things you make for IMVU credits with which you can get new stuff again of give gifts to other people. And besides all that you can also chat.

Chatting doesn’t occur in just another flat window, but in the 3D scene you, or your chat partner choose. You can also enter public rooms with lots of people and chat away. If you have no friends on IMVU you can simply hit the Chat Now button in the program’s main window and you’ll be connected to someone who has also hit that button and trust me, there’s always someone. The only downside of this Chat Now feature is that most people leave even before the avatar is fully loaded and they don’t say a word, but you shouldn’t give up too quickly as there are interesting people to be found occasionally and you can also look for potentially intersting people on the website instead of using the Chat Now feature.

If you have chat now enabled there will also pop up a balloon on your taskbar every now and then telling you that someone is waiting for a ChatNow session. In this case your room will be used, if you hit Chat Now yourself, the room of the other person will be used and if the other person leaves in that case you will be sent to one of the default rooms with noone else in it and the program will ask if if you’d like to give it another try and you’ll be connected to someone else.

I have found a few nice people through Chat Now, so it’s really worthit to try it once you’re there. Besides Chat Now and a people search there are also groups, so communities within the IMVU community. Just try to find a group, or multiple groups that are to your liking and you might just come across some cool people to chat with or to hang out with in public rooms or even in real life (RL) if they’re close enough.

I’m
Zhooibaal
on

When you sign up there will always be a Guest_ prefix before your name though. It doesn’t bother me too much, but some people find it annoyin. But getting rid of it will cost you some $$$. Which brings me to the only real downside of IMVU. It’s more or less free to use, but to get everything out of it means that you’ll need to spend some $$$. I don’t do that, at least, not yet, you never know what might happen in the future.

The New Stuff Chronicles #7: N5: Revolution for DS

Nintendo, The new stuff chronicles | Posted by Zhooibaal
May 13 2008

It’s been a long time again… Just like the last time and the time before and before and before… How am I ever going to get loyal readers if I don’t post any more often? I guess that the only way to get loyal readers is by writing stuff that they might like which brings me to today’s topic: the N5 which is a Micro SD card reader for the Nintendo DS which is made by some Chinese company. It’s homepage can be found by clicking here.

The N5 enables you to use ROMS of DS games that you download somewhere. These games van be official games which would be illegal or homebrew. The device comes packaged with a USB Micro SD card reader and a software cd. On the software CD you’ll find Moonshell which is required to be on the Micro SD card if you want the DS to boot when the card is inserted. Besides the ability to play ROMS the N5 supports MP3 playback, movie playback in some formats, textfile reading and a calculator through moonshell.

I allready had a 1GB Micro SD card, but if you don’t have one yet, you’ll have to get one seperatly or find a store that sells a bundle. I primarily use the N5 to be able to play games that I can’t get around here. It’s really annoying when a game is released, but then the only way to get it is through import, because not a single store here sells them. I think that I’m also going to use it to check a game out before I’ll actually buy it. Buying games always comes with the risk that you don’t like them. Because there are hardly any demos and if there are any demos they’re pretty much impossible to get then downloading a ROM to try the game and then buy it if you like it is quite a good way to be sure you get your money’s worth.

But for some people the most important reason to get a flash card reader for the DS would be homebrew. There are some really interesting homebrew titles available for the DS like this Quake and Quake 2 port and this OpenTTD port. And this is one that I find very interesting, Warcraf Tower Defense, but I have yet to try it.

A lot of homebrew software for the DS (and also for the PSP) can be found on homebrewwelt, but unfortunatly for those who don’t speak German, this site is in German.

Some statistics

Uncategorized | Posted by Zhooibaal
Apr 16 2008

I know I haven’t been posting a lot and that while I really want to post more… There is simply so many things that have more priority than bloggin, but anyway, I have some time on my hands now, so I thougth that I’d post something about my website stats.

Against all my expectations, the number of visitors keeps growing even when I don’t post in weeks. Allthough the numbers aren’t shocking by any means, ther is a positive line visible in the number of unique visitors that come to my website eacht month:

stats

When looking at march this year, I can conclude that monday, tuesday and wednesday and the most busy days as where saturday and sunday fall behind. The average number of visitors each day was around 63 which isn’t all too bad for just a personal blog site:

Other stats aren’t really surprising, like most visits originate from the USA and the most used operating system is Windows, followed by MAC OS which is then followed by the various Linux distributions and even FreeBSD pops into the list. Fedora is the most used Linux distribution to visit my site, followed by unkown distributions (that means, distributions that aren’t recognized by the statistics software) and the last distribution that lifts itself above 0.1% is Ubuntu Linux with 0.2%. Debian Linux is also in the list, but with 0% because the software rounds of at 1 decimal and it doesn’t reach 0.1%.

Also the used browsers don’t surprise me, first place is Microsoft Internet Explorer with 52.9%, second is Mozilla Firefox with 34.7, third is Opera with 6.9% and fourth is Safari (MAC browser) with 4%. 0.6% of the used browsers isn’t recognized. Netscape is being used by 0.3% of my visitors and Mozilla is the last one with a usage above 0.1%. Some other browsers that people were using, but not even reached 0.1% are Galeon, Konqueror, OmniWeb, LibWWW and K-Meleon. I believe all of these are Linux browsers.

Now when I get the time to post more often, I hope to see the upward curve continue in the future.

Powerspawning babies!

Other | Posted by Zhooibaal
Feb 12 2008

Ok, so this post has absolutely nothing to do with the rest of the blog, who cares? A friend mailed me a little while back with these pictures. Apperently the originate from webpark.ru, but finding pictures there is pretty tough when you don’t read Russian. Anyway, I think they’re pretty funny and I also think that you should view them, so here they are.

BabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBabyBaby

No more hotlinking!

Other | Posted by Zhooibaal
Feb 08 2008

I was browsing my site stats yesterday and found out that the greatest part of the bandwidth this site uses up is due to hotlinking. Hotlinking without permission is bandwidth theft and therefore forbidden. Unfortunatly I can’t find the website anymore that had it all explained how you can even take legal action against hotlinkers and scrapers because I flushed my cache to test the hotlink protection I installed and ofcourse I forgot to bookmark the page. Anyway, anyone who tries to hotlink now will get this image:

no hotlinking! NOT ANYMORE!

This way other people will be able to see where the original picture that was supposed to be there came from and the other webmaster is being called a cheap son of a pig and he might be offended. Ofcourse I don’t give a shit about him/her being offended, because that’s the point of the little text.